Below is a list of a wide selection of our low elements that we at Experiential Systems offer. Please contact us if there is anything not listed that you are looking for.
The Web (or Spiders web) challenges participants to carefully move their team from one side of the giant web to the other side without touching the web itself. Consequences are applied when participants accidentally cross the line, or overstep their boundaries while trying to be successful.
This group event challenges participants to carefully move their team up and over to the other side of the vertical wall. Once a person has gone over the wall they are no longer able to help lift- thus leaving the last person to get up and over the wall with only the help of the last two people to make it to the platform.
This group event challenges participants to carefully move their team across the open area using only each other, the five platforms and the three planks provided. Consequences are applied when participants or a plank accidentally touch the ground while trying to be successful.
During the Nitro Crossing event participants must pass over an imaginary canyon transporting everyone safely using only a swinging rope and each other. Variations on this activity provide several different scenarios and potential outcomes. Group members will have a blast solving this highly energizing problem together.
This Whale Watch event challenges participants to carefully maintain balance as their team shifts responsibilities (moves) from one side of the giant teeter totter to the other side. If either end of the platform touches the ground, the group must revisit the pan and try again. Multiple variations exist for this element, each providing a different set of problems, solutions and strategies for success.
This T.P Shuffle event challenges participants to trade places on the pole (switch roles in the organizations) without losing their personal balance, another teammate’s balance or the balance of the whole organization. A variety of variations to this activity keep it lively and full of learning potential for all groups.
The Adventure Walk is a series of events that are typically found on a high ropes course. During this event participants must get through a series of obstacles that increase with difficulty as the event progresses. Spotters are used to help keep each participant from stepping off the element and touching the ground.
This squeeze box event challenges participants to work together cooperatively as they try fitting all members of the team into the Squeeze Box. This task is similar to the age old game of “how many people can you fit into a telephone booth”. This activity is great for breaking down issues of personal space.
The Island Crossing event challenges participants to mentally discover away to cross from one island to the other island without touching the ground in between. Given limited resources, participants must work toward their strengths to be successful.
In the Port Hole event participants must pass though the porthole on a sinking ship before the boat goes under. The large tire represents the porthole.
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